Camilla Luddington weighs in on Alicia Vikander’s Tomb Raider casting

As the latest actress to take up the mantle of Tomb Raider heroine Lara Croft, Alicia Vikander has the blessing of her digital predecessor.

Two weeks after news broke that Vikander (The Danish Girl, Ex Machina) will play the lead in the big-screen Tomb Raider reboot, EW spoke with Camilla Luddington, the recent video game voice of Lara Croft, and got her thoughts on Vikander’s casting.

“I feel like with any Lara Croft, someone is always taking over that role,” Luddington said. “Of course I would’ve loved to do the live-action movie version of it, but she’s Alicia and she’s amazing. So I’m excited to see her interpretation too of the game.”

She said of playing Croft, “I still feel very present within the gaming world, so it doesn’t feel like someone has taken the role from me. I’m excited to see somebody else to step into the boots and what they do for the role. There will always be new Laras.” <<Read More>>

Camilla Luddington presents at 2015 Video Games Awards

Camilla Luddington presents at 2015 Video Games Awards

Camilla Luddington attended the 2015 Video Games Awards and presented the winner in the Best Multiplayer category – Splatoon. Camilla was nominated in the category Best Performance, but did not win.

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Appearances > Appearances in 2015 > 2015 Video Games Awards – December 3

Camilla Luddington On Tomb Raider, Lara Croft as a Sex Symbol, and Learning to Die

Camilla Luddington On Tomb Raider, Lara Croft as a Sex Symbol, and Learning to Die

Lara Croft has changed pretty tremendously from the first game to Rise of the Tomb Raider, and it’s pretty obvious she’s grown as a character. What challenges did you face projecting a stronger Lara who’s better for all she’s gone through during previous installments of the franchise?

Camilla Luddington: You know, I think that one thing that was really helpful for this game is that we got to read the story all the way through. So I was able to really see the that Lara goes on for this particular game, dealing with her past and then her father, and then this obsessive drive that she now has. She’s got tons of questions that she knows were unanswered, coming from Yamatai.So for me, just kind of tracking that character and seeing the vision and the direction everyone wanted to go in really helped me create the character.

Also, Lara has a long journey. I feel like I was on that journey with her when stepping into this game. I understood how dark those experiences were for her, and how that did make her bolder, stronger, and more driven. It was very helpful to start the new game with that baseline of information.

Were you a Tomb Raider fan growing up and did you play the original game after you worked on it?

My older brother was a fan of the original game and he had it, and I was pretty young. So it was one of those things where if he would let me play, I would play. That was my first experience with Lara, and then of course I knew more of her growing up. Then the movies came out, and then the reboot. So it was kind of unbelievable getting to take on such an iconic role that’s been around for so many years.

I think there’s always an element of hoping that the fans really embrace you, and I wanted to portray Lara in my own way that fans could appreciate and also relate to. It was definitely daunting, because she’s so iconic. I was happy to sort of be able to be part of the reboot where we were taking her in a new direction.

Read the full interview here